Hello Friends,
I know we have debated this topic more than once, but I would really like to hear our users' opinions and understand if they are truly satisfied with the current level of PvP on our server.
From my perspective, PvP is quite boring when it comes down to just pressing two keys and waiting to see who dies first. Anyway, I’ve already shared my thoughts on this in another part of the forum, and I’ll post it here so everyone can read and share their opinions on the matter.
I believe we are undermining the great balance that Infinity has achieved with the introduction of macros. I recall once questioning this decision, and a staff member responded by saying, “Webzen already allows macros in their higher seasons.” However, Infinity and Webzen have a significant difference.
In Webzen, the MuHelper is essential because it’s a purely PvE server where players mostly grind mobs and can’t be glued to their screens 24/7. Infinity, on the other hand, is the opposite, we need active participation in PvP content. This is why Infinity achieved high numbers of active players in the past.
I know some may reply that the MU community has been declining over time, and that’s true, but believe me, the difference in enjoyment between doing PvP manually and using a simple macro is immense.
Below, I’ve included the text I previously published, and I hope everyone feels encouraged to comment on this topic. Feel free to share your thoughts, regardless of your stance on macros—your perspective matters to this game.
That said, I personally believe it’s a bit difficult to attract new players nowadays because what’s really fun about MU in general is the PvP content. In iMU, to have a good level of PvP, you need many things like guild buffs, achievements, and the latest Ubers.
We already know that all these can be obtained simply by playing; we’ve had this discussion for years. But the big difference is that in the past, new players could simply use a Tier 1 Uber set and create great battles in the arena without needing to invest much time or money into their characters.
On the other hand, I personally think that enabling macros negatively impacted the game. It’s true that most players always used macros to play, but my perspective is from another point of view.
Currently, those of us who love PvP are simply robots. We use two keys to activate the macro and just wait to see who dies first—it’s really boring.
When you fight against another player and see that the other person is better, the losing player will try anything to win, even if that means using macros or other cheats that we all know about.
Careful, don’t misunderstand me—I’m not saying we should allow all third-party programs. I’m just saying that sometimes illegal programs are a necessary evil.
Those trash players who are used to using third-party programs are the ones who panic when they can’t win and resort to cheats. And that’s exactly what generates content in the game. This is a very difficult and detailed point to understand, so I want to express myself as clearly as possible.
Obviously, it’s impossible to undo all the progress the server has made and the new sets that have been added. But I think we should narrow the gap between the classic sets and the latest ones so that all players have a chance to participate in PvP without needing the latest items.
Additionally, it’s simple: we shouldn’t allow macros. Let players show their skills with their hands, and if any player uses macros and fails in the game, they should be banned. If they want to keep playing, they should pay for it.
think iMU’s strongest point has always been PvP. They’ve truly managed to achieve good balance. For those who don’t know, it’s really hard to create an almost perfect level of balance between characters. But believe me, if we base all that balance on pressing two keys to activate and deactivate a macro, it becomes really boring.
That’s why I say it should be straightforward and like in the past—if someone fails, they’ll simply be banned. Let’s not be hypocrites; we all know who the macro users are. We all know each other and are perfectly aware of who they are. So, when they die and can’t win, desperation will get the better of them, and they’ll use it until they fail. But during that process, the legal player will also get desperate trying to win, which will generate more content against the macro user.
It’s very hard to explain all of this, so I hope my thoughts aren’t misunderstood. I’m willing to explain it again if it wasn’t clear.
A great friend of mine once told me: unfortunately, macros and third-party programs are a necessary evil in the game because those players generate a lot of content. However, you must punish them differently. Block macros, and if they pay, give them another chance. But for users who use other cheats, ban them permanently.
I know we have debated this topic more than once, but I would really like to hear our users' opinions and understand if they are truly satisfied with the current level of PvP on our server.
From my perspective, PvP is quite boring when it comes down to just pressing two keys and waiting to see who dies first. Anyway, I’ve already shared my thoughts on this in another part of the forum, and I’ll post it here so everyone can read and share their opinions on the matter.
I believe we are undermining the great balance that Infinity has achieved with the introduction of macros. I recall once questioning this decision, and a staff member responded by saying, “Webzen already allows macros in their higher seasons.” However, Infinity and Webzen have a significant difference.
In Webzen, the MuHelper is essential because it’s a purely PvE server where players mostly grind mobs and can’t be glued to their screens 24/7. Infinity, on the other hand, is the opposite, we need active participation in PvP content. This is why Infinity achieved high numbers of active players in the past.
I know some may reply that the MU community has been declining over time, and that’s true, but believe me, the difference in enjoyment between doing PvP manually and using a simple macro is immense.
Below, I’ve included the text I previously published, and I hope everyone feels encouraged to comment on this topic. Feel free to share your thoughts, regardless of your stance on macros—your perspective matters to this game.
That said, I personally believe it’s a bit difficult to attract new players nowadays because what’s really fun about MU in general is the PvP content. In iMU, to have a good level of PvP, you need many things like guild buffs, achievements, and the latest Ubers.
We already know that all these can be obtained simply by playing; we’ve had this discussion for years. But the big difference is that in the past, new players could simply use a Tier 1 Uber set and create great battles in the arena without needing to invest much time or money into their characters.
On the other hand, I personally think that enabling macros negatively impacted the game. It’s true that most players always used macros to play, but my perspective is from another point of view.
Currently, those of us who love PvP are simply robots. We use two keys to activate the macro and just wait to see who dies first—it’s really boring.
When you fight against another player and see that the other person is better, the losing player will try anything to win, even if that means using macros or other cheats that we all know about.
Careful, don’t misunderstand me—I’m not saying we should allow all third-party programs. I’m just saying that sometimes illegal programs are a necessary evil.
Those trash players who are used to using third-party programs are the ones who panic when they can’t win and resort to cheats. And that’s exactly what generates content in the game. This is a very difficult and detailed point to understand, so I want to express myself as clearly as possible.
Obviously, it’s impossible to undo all the progress the server has made and the new sets that have been added. But I think we should narrow the gap between the classic sets and the latest ones so that all players have a chance to participate in PvP without needing the latest items.
Additionally, it’s simple: we shouldn’t allow macros. Let players show their skills with their hands, and if any player uses macros and fails in the game, they should be banned. If they want to keep playing, they should pay for it.
think iMU’s strongest point has always been PvP. They’ve truly managed to achieve good balance. For those who don’t know, it’s really hard to create an almost perfect level of balance between characters. But believe me, if we base all that balance on pressing two keys to activate and deactivate a macro, it becomes really boring.
That’s why I say it should be straightforward and like in the past—if someone fails, they’ll simply be banned. Let’s not be hypocrites; we all know who the macro users are. We all know each other and are perfectly aware of who they are. So, when they die and can’t win, desperation will get the better of them, and they’ll use it until they fail. But during that process, the legal player will also get desperate trying to win, which will generate more content against the macro user.
It’s very hard to explain all of this, so I hope my thoughts aren’t misunderstood. I’m willing to explain it again if it wasn’t clear.
A great friend of mine once told me: unfortunately, macros and third-party programs are a necessary evil in the game because those players generate a lot of content. However, you must punish them differently. Block macros, and if they pay, give them another chance. But for users who use other cheats, ban them permanently.