POLL Castle Siege : Points System

Do you want Castle Siege System to be updated?


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Prefer the original system for c. S.... Pretty intense.. Yayks
 
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the points system was very good but the players complained absolutely about everything. With the classic system there are no complaints since there are only two functions. switch and seal, because of my experience with the CS points I prefer to continue as it is
 
If its a point system make it 1 Defender and 1 attacker and increase the guild members capacity on all classes to 80.
i think it will be the most competitve CS this server ever had.

Everyone who say they want the point system in-case they actually played it or plan to play have to understand that the reason we wen't back to the old system is because the point gap btw the alliances was too big and caused players to leave in the middle because they had no chance.
The Fight on the sw caused a point gap cuz the smaller alliance took the sw but couldn't seal or took only 1 sw and inturrpted the fight.
We already discussed this in older topic the system won't work with 3 attackers and 1 Defender.
There is a reason the system work in 100x and thats because only 2 alliances Fight (1 Def 1 Attack).

I have 2 suggestions.

1.A mid week qualify system with point system.
Two Attackers One Defender 1 Hour Event.
Two Teams with Most Points fight in Sat for the Castle for 2 Hours.
(Point System).

2.Point system Sat Siege with 2 attackers and 1 Defender. (1 Hour).
Two Teams with most Points fight in next Sat for the Castle (2 Hours).
(Point System).

No Kill points.
Seal Points: 80.
Switch Points: 1 Every 8 sec.
Defender Points: 1 Every 4 sec.
 
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Everyone who say they want the point system in-case they actually played it or plan to play have to understand that the reason we wen't back too the old system is because the point gap btw the alliances was to big and caused players to leave in the middle because they had no chance.
The Fight on the sw caused a point gap cuz the smaller alliance took the sw but couldn't seal or took only 1 sw and inturrpted the fight.
We already discussed this in older topic the system won't work with 3 attackers and 1 Defender.
There is a reason the system work in 100x and thats because only 2 alliances Fight (1 Def 1 Attack).

I have 2 suggestions.

1.A mid week qualify system with point system.
Two Attackers One Defender 1 Hour Event.
Two Teams with Most Points fight in Sat for the Castle for 2 Hours.

2.Point system Sat Siege with 2 attackers and 1 Defender. (1 Hour).
Two Teams with most Points fight in next Sat for the Castle (2 Hours).

No Kill points.
Seal Points: 80.
Switch Points: 1 Every 8 sec.
Defender Points: 1 Every 4 sec.

it was a really good point peaceful..

we consider this point system but i think we need to amend some of the rules and mechanics
of this, we have this kind of issue before and everyone complain then switch to original version
of cs, i think we need to take all the important concerns if we really want to switch again to
points system.:5285_clownneutral:
 
After peaceful's explanation i change my mind. It would be good thing, not bad but not great. What if.. The sols register would be a mini CS with 1 hour like peaceful said and the maximum attackers would be atmost 4 and the winners of the thursday mini CS via point system will be qualified to a saturday CS with the nornal CS. The thursday CS winners will be declared if the top 1, 2, and 3 guilds with the highiest points will be the one to qualify for the saturday CS. And the saturday CS would be the same mechanics or nornal CS. This is to give what the community what they want about point system. And for me ita a good idea to have specially the dynamic CS we have here..
 
After peaceful's explanation i change my mind. It would be good thing, not bad but not great. What if.. The sols register would be a mini CS with 1 hour like peaceful said and the maximum attackers would be atmost 4 and the winners of the thursday mini CS via point system will be qualified to a saturday CS with the nornal CS. The thursday CS winners will be declared if the top 1, 2, and 3 guilds with the highiest points will be the one to qualify for the saturday CS. And the saturday CS would be the same mechanics or nornal CS. This is to give what the community what they want about point system. And for me ita a good idea to have specially the dynamic CS we have here..

What???
Why mixing the 2 systems?
4 Attackers? With point system?? did u even read what i posted?
2 attackers and 1 def are more then enough to qualify point system.
There is no reason to start with point system and finish with normal CS.
 
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What???
Why mixing the 2 systems?
4 Attackers? With point system?? did u even read what i posted?
2 attackers and 1 def are more then enough to qualify point system.
There is no reason to start with point system and finish with normal CS.

i used yourbpoint with mid week qualifiers thats why i i suggested thursday cs with point system. I dont think ita not far to what u suggested anyway.. Besides people want point system, and also more voted in normal system. To break the ice, why not make 2 systems with point system and normal cs system to make everyone happy.
 
Good day!

Well for me, lets try something new, something that make us surprised, from the old result. Last time i really much enjoy playing with the point system YES its very good system.
The old system is too old, and sometimes players got to go because people just want to have the switch come back to them.. and seal.. only that... but with point system we can have switch, we can have seal, we can have points by killing all the members of the opposing team by that i guess CS will be more fun and happy for those who love PVP.. well old is good.. but new is better.. what do you think?

Own opinion!

Good day!
 
Point system is good. Although I tried it before and it was fun. But the cs system these days is predictable who will win, unless they accept making live streaming or cam record to avoid lag in-game. After the recording is done, they can send it via pm through our admin. Thats all. No hate, just love <3
 
My comment will be simple, this game can not change every time that 3-4 person decide to cry. at the beginning with the point system they started to cry because they werent capable to win. Then the CS changed to the Normal Seal and cried again and suggested to change the cs to BK seal and now that they cant seal or win, they want to change again the CS system, and in the future they will cry again so is pointless.

My recommendation is simple, put more efforts in learn how to play CS instead of crying for everything you guys cant do; cause either CS system the same ones will cry.
 
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Hi

they still continue with this issue of the castle siege because there no closed ? the same ones that voted continue commenting there are no new votes or new comment and this thread should be closed and thanks
 
Hi

they still continue with this issue of the castle siege because there no closed ? the same ones that voted continue commenting there are no new votes or new comment and this thread should be closed and thanks

its not about the vote. Give some time to read this

Hi friends,

Please give your opinion what Castle Siege you would like to play with current system, last min switch winner or points system like we had released back in 2018 but many guilds did not used to it and we had to switch back to the original system. We had point system on the server for 2 months. About unique 8 sieges played in InfinityMU history but still players did not get used to it. However I want to hear current population about their opinion about this CS system. :)
 
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Last min seal is better than point system. Thank you
 
Point system will always be the better. Cases like losing ally will leave because of a huge gap, can give them a lesson, that they need to lower their pride and ally with a losing ally too, together they can be a big ally.
How can you compete for being the best when you only relies to last seal..
 
Point system will always be the better. Cases like losing ally will leave because of a huge gap, can give them a lesson, that they need to lower their pride and ally with a losing ally too, together they can be a big ally.
How can you compete for being the best when you only relies to last seal..

i agree! point system is a must....if not it will be just a battle of who seal last...
 
let the points system for a while , now there are lots of players at cs most of them are sick of alexis seals , give us the points option:)
 
There are advantages and disadvantages to both, when you place them in comparison to one another. I have played CS only with sealing system and it was way back, like at least 3 years ago, haven't really played since. To be fair, points system actually might get me to join some of the Castle Sieges. There are many players that are strictly against points system, but I feel like that is because they simply fear changes, but why? Sealing still gives a lot of points. If attackers can't seal, ultimately it is pretty hard for them to actually win, especially when defenders guild are holding both switches for prolonged period of time. The time that defenders spend racking up points for simply defending is pretty huge, of course, given, that they successfully defend. I honestly don't like the last minute seal thing, but at the same time, from different perspective, it probably feels very nice for the attackers to seal in final minutes, because of course, that also shows skill.

I might have a suggestion that works for everyone. We simply switch up between both systems each month / each 3 months. That way everyone gets to play their favourite CS system. Of course, if master admin sir staff God bless more power [MENTION=1]RESiSTANT[/MENTION] doesn't feel like it would be too much to keep switching between both systems from time to time. It's just in this way even players who are against the point system would participate at some point and might start to enjoy this system, while still having a chance to play their beloved last minute seal games. After some time of switching between the two another vote could be launched to rack up some feedback, how has it been, which system they enjoy the most and see, where majority falls in or if indeed the best way to continue might still be to switch between both.

I don't think that we should stick to one system, since it appears that point system would upset many people, but at the same time people that enjoy points system are also upset if it doesn't get introduced. Sure, you can't please everyone, but I honestly think that my middle ground would work very fine for both sides and everyone could enjoy the mode that they like the most. What do you think about this, Venci? :)
I would like to bring this idea back up in light. I still strongly believe, that this is the best possible course of action that will satisfy the majority of players.
 
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