We need to discuss the main problem of points system involving 3 ally or more in siege. The problem is the third guild always falls behind with points and gives up in the middle of siege.
Hello guys,
Hmm Venci, then in this case there must be something that motivates allies which falls behind with points. I have few ideas but i dont know if it can be done, so, ideas without backbones.
1) As I said, there must be something motivates allies in point system and must keep competition from begining till end. OF course, ally that didnt prepared well deserves lose from begining till the end. But if you registered for CS battle, you better be prepared if there is point system. First idea is, reset of points after a limit of point. Which ally reaches that point limit first, will get 1 Score point, 1 Goal, you name it. That point must not be higher and can be reach in max 30-45 mins. Then it will be reseted and guilds will try to collect points from begining. It is like winner of Duel will not be chosen with 1 round but 2-3 rounds. That might motivate allies to play better and win next Goals. That will give them chance to figure their mistakes up and will make better strategy and know if they must attack like a tiger or they just play like previous. For example, reset limit is 1000 points.
1st place: 1000
2nd place: 800
3rd place 600
4th place 500
2nd place one will figure things out that, they played well but not that much. So they can play well this time and might score goal. 3rd , 4th place might lack of members in 1st reset, maybe their members comes to online now and they will start to dominate. This might not look different than older one, but neah this is psychological effect. If someone things there is second, third, fourth chance for them, they wont give up, but instead they will be better threat now.
There might be a bug that, lets say points reseted and there is 10 mins till CS ends. No way for any ally to score 1000 points. So, in 10mins which ally scores higher points, that will get a goal.
2) Second idea is similar to first one. Phase system. Round system - you name it. Each Phase is 30 mins. Which ever ally scored highest points in a phase will get 1 Score, 1 Goal. Then second phase will start, again highest score one will win that phase. So, after 4 Phases winner of CS will be chosen. Again the same reason what this system works for.
So, as I said, this is an idea without back bone and many bugs can be find in it. Like, what if there is 2 ally both with 2Goals at the end? Which one will be the winner? CS must be expanded for another Phase for this two? With Phase system, it can be solves like, at the end between these two allies, which one scored highest score at sum of their winning Phase points. But with 1st suggestion, it is hard.
If discussed well, another 10x better ideas can come in minds. In worst case, for to keep competition between allies, allying limit must decrease to 2. Let there be less guilds in ally without single deactive members in. Players always play for what system asks from them for to be a winner. Lets one ally be with 2 guilds in it. If they are CS player guilds, then let Guild Masters recruit members if they will sure be online in CS.