POLL Tracemarry command

Disable /tracemarry command?

  • Yes

    Votes: 37 50.7%
  • No way!

    Votes: 32 43.8%
  • I do not take side. It is not important for me...

    Votes: 4 5.5%

  • Total voters
    73
  • Poll closed .
Status
Not open for further replies.
I SAY "NO" THATS ALL.
 
before you didn't have draco event, so no one really abused the command.
the debate here is to help avoiding what other players stated in the thread (resets,draco hunt), and not if you had fun with it or not.

also guys, comments like: "not everyone can afford two computers" "im not rich" "its not my fault others doesn't have a second pc"
are not helping to the discussion. please to be more informative, and instead of just stating things, try to suggest other options.

Do you know what did i learn since 2004 (Webzen included) in mu online. We create any problem ourselves and then looking for solution to solve it. Then as a result, unfortunately, we have to limit or eliminate somethings.. and also believe me people always abused some things in mu online.
So as this logic, we create any event and people starting to abuse it with some function, oh let's "Disable" it.
Most simple function "Guild War" , people abusing it to make scores, lets "Disable" it.

Well, everyone has his/her own opinion into the situation and I understanding that people abusing the tracemarry command, people did it before many times too. But day by day we are ruining mu online its originality/beauty and solution is there as typical as Limiting or Disabling a function/command. There're any kind of abusers for different situations, there should be another way to solve those problems. That's why there're players and report sections for them, that's why there're staff team. We've to catch those people and punish them and those event abusers will be reduced over time. Like i said before, we always had abusers and players were reporting then, staff team were strengthened control more for some situations like that. But if we continue to eliminate or disable functions, it won't be mu online, but something else.

the debate here is to help avoiding what other players stated in the thread (resets,draco hunt), and not if you had fun with it or not.

Having said that, please don't ruin my words like Nikki and Kronwell did before. I do not mentioned my enjoyment from the situation. I shared my thoughts generally which people were having fun all together, it's not about my "enjoyment, having fun" , mainly i included the mu online its purity, beauty and originality.

Well thanks again for reading folks and hopefully my opinion is clear. Have a nice day.
 
Do you know what did i learn since 2004 (Webzen included) in mu online. We create any problem ourselves and then looking for solution to solve it. Then as a result, unfortunately, we have to limit or eliminate somethings.. and also believe me people always abused some things in mu online.
So as this logic, we create any event and people starting to abuse it with some function, oh let's "Disable" it.
Most simple function "Guild War" , people abusing it to make scores, lets "Disable" it.

Well, everyone has his/her own opinion into the situation and I understanding that people abusing the tracemarry command, people did it before many times too. But day by day we are ruining mu online its originality/beauty and solution is there as typical as Limiting or Disabling a function/command. There're any kind of abusers for different situations, there should be another way to solve those problems. That's why there're players and report sections for them, that's why there're staff team. We've to catch those people and punish them and those event abusers will be reduced over time. Like i said before, we always had abusers and players were reporting then, staff team were strengthened control more for some situations like that. But if we continue to eliminate or disable functions, it won't be mu online, but something else.



Having said that, please don't ruin my words like Nikki and Kronwell did before. I do not mentioned my enjoyment from the situation. I shared my thoughts generally which people were having fun all together, it's not about my "enjoyment, having fun" , mainly i included the mu online its purity, beauty and originality.

Well thanks again for reading folks and hopefully my opinion is clear. Have a nice day.

I think your opinion is clear, it's just as Mr. Peaceful has mentioned, Draconite Hunting was introduced, meaning the argument for purity and originality is not very strong . It's a private server, therefore it's bound to have a ton of customization. The tracemarry command was never intended to work the way it does with Draconite Hunting, or well how people are using the command anyway. It's unhealthy... I don't know... well let me ask you, do you prefer an unhealthy use of a mechanic for the sake of "purity/originality" or would you prefer what's actually good for the server?

I am not trying to insult you, just incase you think I am. I am a fairly new player to this server but I am not unfamilliar to MMOs as a whole and have had experience as someone who abused game mechanics because they are there and are enabled. I know what it's like for one group to hoard resources because my guild did that for a game I won't mention as it would be against the rules, and we monopolized and manipulated the said resources.

Also just to add on.... written regulations won't stop people from abusing tracemarry. Sometimes change is necessary... Usually when such function is available to people, they are likely to abuse it because it's easy and very available. Let's look at macro usage for example... It's not allowed and people who use them are punished but since it's easily available to people, they are going to use it for their own benefits (people are easily tempted by things that serve to their benefits). Same thing goes with functions like tracemarry.

You also mentioned limiting or disabling functions that are being abused by players is what ruined MU Online. But you don't think abusing mechanics that hugely affect the game negatively is ruining the game? I'm sorry I tried to wrap my head around that logic but it makes no sense at all.
 
Last edited:
I think your opinion is clear, it's just as Mr. Peaceful has mentioned, Draconite Hunting was introduced, meaning the argument for purity and originality is not very strong . It's a private server, therefore it's bound to have a ton of customization. The tracemarry command was never intended to work the way it does with Draconite Hunting, or well how people are using the command anyway. It's unhealthy... I don't know... well let me ask you, do you prefer an unhealthy use of a mechanic for the sake of "purity/originality" or would you prefer what's actually good for the server?

I am not trying to insult you, just incase you think I am. I am a fairly new player to this server but I am not unfamilliar to MMOs as a whole and have had experience as someone who abused game mechanics because they are there and are enabled. I know what it's like for one group to hoard resources because my guild did that for a game I won't mention as it would be against the rules, and we monopolized and manipulated the said resources.

Hi @Yasvru . Firstly there is not any insult and you're sharing your opinion and thanks for that. Like i said before, might be you are not much familiar with mu online for the long time, long time i mean you or some of you might not know how mu firstly was and season 3 mu online atm considered old school server. About players abuse on some functions, events - it is always been like that. I can count for you a lot things about you.
Just few of them, people abused trace marry for resets, abused it in castle siege.
Players abused castle siege sign of lord registrations with teleport skills
Players abused guild was , battle soccer events
Players abused any kind of hacks, cheats
Players abused trading scam
Players abused from "Imp" which it was not visible in pvp/pk event

I can continue to count a lot things about it and the result won't be about my personal opinion, but it will be for you , whole infinitians. I just hope there will be good solution for u all. As i said before by my personal opinion, we should catch those abusers and punish them and i prefer to have mu online original functions as it is. Like i said before, else it won't be mu online, but something else.

It's how similar life and game about it for those "people" . There are many people in our lives and they can do whatever that want any time, some of them doing it, which they getting punishment and some of them just don't, cuz they are scaring of punishment or respecting rules. Just like some of players insulting in game and some don't. So this abusement is always depend of the player. That's why there are rules and staff team and have to handle it and take control always. I'm just simply old mu player and sharing my opinion as you do.

No matter what happens, I hope the right decision will be made for everyone.
 
I think your opinion is clear, it's just as Mr. Peaceful has mentioned, Draconite Hunting was introduced, meaning the argument for purity and originality is not very strong . It's a private server, therefore it's bound to have a ton of customization. The tracemarry command was never intended to work the way it does with Draconite Hunting, or well how people are using the command anyway. It's unhealthy... I don't know... well let me ask you, do you prefer an unhealthy use of a mechanic for the sake of "purity/originality" or would you prefer what's actually good for the server?

I am not trying to insult you, just incase you think I am. I am a fairly new player to this server but I am not unfamilliar to MMOs as a whole and have had experience as someone who abused game mechanics because they are there and are enabled. I know what it's like for one group to hoard resources because my guild did that for a game I won't mention as it would be against the rules, and we monopolized and manipulated the said resources.

Also just to add on.... written regulations won't stop people from abusing tracemarry. Sometimes change is necessary... Usually when such function is available to people, they are likely to abuse it because it's easy and very available. Let's look at macro usage for example... It's not allowed and people who use them are punished but since it's easily available to people, they are going to use it for their own benefits (people are easily tempted by things that serve to their benefits). Same thing goes with functions like tracemarry.

You also mentioned limiting or disabling functions that are being abused by players is what ruined MU Online. But you don't think abusing mechanics that hugely affect the game negatively is ruining the game? I'm sorry I tried to wrap my head around that logic but it makes no sense at all.
I don't understand how the players they abuse trace in the hunt?
and I don't think moving faster in the draco hunt is against the law.
 
Hi @Yasvru

It's how similar life and game about it for those "people" . There are many people in our lives and they can do whatever that want any time, some of them doing it, which they getting punishment and some of them just don't, cuz they are scaring of punishment or respecting rules.



I'm going to make a crazy comparison and mention gun laws.. compare the united states or places with easily accessible firearms to the rest of the world...

Because guns are so easily available to them, the crime rates are much higher. Now look at places without easy access to firearms.

It is much easier for the staff to remove unhealthy functions than to watch players 24/7 and see if they are abusing game mechanics.
Also, disabling abusable mechanics would outright get rid of the temptations people get and stop players from exploiting the function and getting banned and further reducing the playerbase.

Why not lets say keep tracemarry everywhere except stadium and draconite hunting?
 


I'm going to make a crazy comparison and mention gun laws.. compare the united states or places with easily accessible firearms to the rest of the world...

Because guns are so easily available to them, the crime rates are much higher. Now look at places without easy access to firearms.

It is much easier for the staff to remove unhealthy functions than to watch players 24/7 and see if they are abusing game mechanics.
Also, disabling abusable mechanics would outright get rid of the temptations people get and stop players from exploiting the function and getting banned and further reducing the playerbase.

Why not lets say keep tracemarry everywhere except stadium and draconite hunting?

It's nice comparison and believe me i have understand your and others point of view since beginning and i see clearly that people are concerned about it. But that's what i talk about it, "easy decision" . We are taking "easy decision" to directly disable the function and all is fine, like before we did it. I am against to any abusers, I only just want to see our server as original as it is and also to find a solution. Anyway nothing will be green place, there are always will be abusers, we will find ourselves in another and different situations. It's just a poll question to all infinitians, you and i, also others are infinitians to choose our side for the situation and I always prefer to see mu online more close to original, else we keep disabling (a lot things disabled or limited already) and it will gone away. Thanks again, your opinion is clear and understandable. No need more to reply each other to continue this conversation. Hopefully all will be fine.
 
I don't understand how the players they abuse trace in the hunt?
and I don't think moving faster in the draco hunt is against the law.

Dual client is disabled but people with 2 PCs are bypassing this limitation to tracemarry and get to the hunting spot faster than others, OR to kill one draco and teleport to another to get a second kill. This is making it harder for other players to participate, especially new players.

I guess what troubles me is that multi-client is disabled but multi-logging with 2 PCs is allowed. I think either both should be enabled, or both should be disabled.

Moving faster in the draco hunt is not against the law, you're right, but everyone should be able to move as fast or have the same opportunities.


ALSO, I would like to just add.... players were never suppose to marry themselves. So I guess if you put it this way.. They are abusing the marry system to use tracemarry.
 
Last edited:
generally i can include some solutions, so administration can consider and choose any of them.

1) disable tracemarry (as already included)
2) 1 per acc only for 1 IP (not only pc)
3) strengthening control for the situation, report those abusers and punish them
I might add some more later..
after some discussions there're some more
4) Like Yasvru, Sney- and Abesta included - "Event Mobs respawn randomly"
5) Some limit to usage tracemarry command. For Example: "Specific Level Requirement", "Specific Maps Requirement"


hopefully we will find an overall decent solution
 
Last edited:
Hello everyone, hope you guys enjoying playing InfinityMU.


I'd like to share my thoughts as well. It is year 2021, people playing mu online in waaay different ways and with different mind set. If tracemarry command brings some disadvantages to game play, then better disable it. I am an old school mu online player also. Veteran of Veterans in this damn game :-D I saw every sweet years of MuOnline by feeling every sweet minutes of it. But, I myself dont belive InfinityMU could stand for years if it stayed w/o any updates to its Season3. At this point maybe, some old features can bring disadvantages to newer ones. At year 2003s not just we didnt have 2PCs at a time but most of us played this game at Internet Cafes by paying the bill. Now things changed a lot. Most people have at least a PC plus Notebook and this duo can do the disadvantage job very well. If it was non reset server, then this tracemarry things shouldnt be any big deal. But we already not original, this feature not created for 32767server specially with a lot of updates on it.

By the way, I dont understand why Draco Mobs respawning in this same coords. Why not random?
 
I know this would be like my 4th/5th post but can I suggest that if we do move on to a solution, can we please ease into it slowly? and not one big change at once just so players can adjust and ease into the process. Thanks everyone, I had fun debating (y)
 
Hello everyone, hope you guys enjoying playing InfinityMU.


I'd like to share my thoughts as well. It is year 2021, people playing mu online in waaay different ways and with different mind set. If tracemarry command brings some disadvantages to game play, then better disable it. I am an old school mu online player also. Veteran of Veterans in this damn game :-D I saw every sweet years of MuOnline by feeling every sweet minutes of it. But, I myself dont belive InfinityMU could stand for years if it stayed w/o any updates to its Season3. At this point maybe, some old features can bring disadvantages to newer ones. At year 2003s not just we didnt have 2PCs at a time but most of us played this game at Internet Cafes by paying the bill. Now things changed a lot. Most people have at least a PC plus Notebook and this duo can do the disadvantage job very well. If it was non reset server, then this tracemarry things shouldnt be any big deal. But we already not original, this feature not created for 32767server specially with a lot of updates on it.

By the way, I dont understand why Draco Mobs respawning in this same coords. Why not random?

Hi Ənvər. yes, absolutely it's not a non reset server, but it doesn't mean it's far behind than original. It's an old game and it has maximum capacity of 20-23 fps in game. Then why don't anyone play this game with 100 fps? because it's impossible. So with this logic, everything cannot be changed. year 2021, We have same skills, same character classes, almost same functions which was same in the past too. We have just customized and added some more things in game. So it doesn't mean we have to keep disabling functions. but anyway it will be depends of the situation.

By the way, you have point perfect situation about mobs respawning in same coords, but not random. i think it should be unpredictable
 
i've read almost all the remarks on this poll and i understood both parties. Both ideas which is to vote yes for disable and not disable, is considerably okay.. I would love to support either of which this decision will go.. TBH, InifnityMU s3 ep1, will always be original to its core. Venci may change some features to make the game playable to ALL PLAYERS. So a little update such as disable /tracemarry or keeping it as it is, wont hurt me personally as a player. What makes this server the best to play PVP or PVE style is the features this game has to offer and a staff that listens to its community. I would be Happy to see the outcome whatever the decision. and you guys should too :)
We should be thankful enough that Venci is thinking about this feature, try going to some other server and see if admins there would give a crap about in game feature updates. :)

and abesta and savalan's idea about new draco update would be another good example of update. i like the idea of draco bosses spawning randomly to keep the playing field FAIR TO EVERYONE without question. :)
 
for my calculation, which i have analyzed some events before like white wizards, skeleton kings and some different events via coding. It must be possible to make it unpredictable and it will be more fun and exciting to look for the event mobs.
 
We can end this argument to take out the tracemarry or not by applying solutions to places and scenarios where this is being abused.

Scenarios/Solutions:
Resets - Add a requirement level 400 to use the command.
- tracemarry will be unusable for those char making resets as it requires level 400. Thus, can't be abused.​
Draconite Hunts - respawn bosses in random coords.
- tracemarry will be senseless to use by people who uses it if Boss respawns in random coords. Thus, can't be abused.​
During PK and Non-PK Events, these have waaaay longer frequency than above, so I think this may be handled by staffs/reporters when abused during these times.

I don't see any disadvantages if we apply these solutions (let me know if you see anything) but rather bring more benefits to all including new players.

To persons who uses 2 or more PCs, they can keep using it all they want. We can't blame them if they can afford but they can't abuse this feature.
To persons with 1 PC only, keep playing as it is. All will be fair in boss hunt/resets.
To the Veterans, feature is still intact. Thus, making it still classic.
To new players, you now share equal chances in hunting and killing the boss. Thus, helping new players keep up and earn their items.

Not sure if this will require substantial effort by the admin or staff members but surely this is beneficial for the whole community.


🔥🔥🔥
 
Last edited:
We can end this argument to take out the tracemarry or not by applying solutions to places and scenarios where this is being abused.

Scenarios/Solutions:
Resets - Add a requirement level 400 to use the command.
- tracemarry will be unusable for those char making resets as it requires level 400. Thus, can't be abused.​
Draconite Hunts - respawn bosses in random coords.
- tracemarry will be senseless to use by people who uses it if Boss respawns in random coords. Thus, can't be abused.​

I don't see any disadvantages if we apply these solutions (let me know if you see anything) but rather bring more benefits to all including new players.

To persons who uses 2 or more PCs, they can keep using it all they want. We can't blame them if they can afford but they can't abuse this feature.
To persons with 1 PC only, keep playing as it is. All will be fair in boss hunt/resets.
To the Veterans, feature is still intact. Thus, making it still classic.
To new players, you now share equal chances in hunting and killing the boss. Thus, helping new players keep up and earn their items.

Not sure if this will require substantial effort by the admin or staff members but surely this is beneficial for the whole community.


🔥🔥🔥

I'm just a harsh critic so I just have one thing to say about draconites spawning in random coordinates.

- I think that it shouldn't be completely random just so players aren't relying purely on luck.
> Maybe have a limited amount of places where it could randomly spawn (2-3 spots) = limits the tracemarry function by reducing the chances they teleport to the correct spot that the draco will spawn in.
> Make some draco stronger (more hp and more dmg) and some weaker in exchange that they have a lower drop rate of draconite stones (but spawns more often than every 6 hours)

Making this suggestion with the thought that it would encourage coordination/group hunt and make the hunt a bit more meaningful instead of 1 hit chore people do every 6 hours. It would also retain some interaction within players, PKing each other and so on to obtain draconite. Like I said earlier maybe have some of the draco spawn more often but with a lower drop rate of draconite so theres more times a day that new players or anyone can participate in the event.

I am now just repeating myself. My apologies to the InfinityMU staff! You don't have to give me a warning, I will now pull myself away from the conversation 😅
 
Last edited:
Draconite Hunting, I feel like the mechanics of the event should be a bit more difficult (more random spawns and much tankier so people have more time to pk each other for it) (I think this would be more fun and more rewarding)
I'm just a harsh critic so I just have one thing to say about draconites spawning in random coordinates.

- I think that it shouldn't be completely random just so players aren't relying purely on luck.
> Maybe have a limited amount of places where it could spawn (2-3 spots)
> Increase HP so maybe it would take 2-4 minutes to kill as a group

Making this suggestion with the thought that it would encourage coordination/group hunt and make the hunt a bit more meaningful instead of 1 hit chore people do every 6 hours. It would also retain some interaction within players, PKing each other and so on to obtain draconite. Like I said earlier maybe have some draco spawn more often but with a lower drop rate of draconite so theres more times a day that new players or anyone can participate in the event.

how about new players starting up without decent items and without a group? They get no chance.

Also, you can't expect players to form a group every time during time of boss hunt. Player population is scattered in different time zones. Reserve that group effort and coordination you want in CS. Even in normal PK, it is rare to see group fights. Why? Time zone difference and even with the same time zone, you can't expect people/group to be all online at the same time - due to work and life unless you play full time. I get your point that you wanted to add excitement but it's not applicable.

This is out of topic. This is just a possible solution to the real topic "Tracemarry abuse"
 
how about new players starting up without decent items and without a group? They get no chance.

Also, you can't expect players to form a group every time during time of boss hunt. Player population is scattered in different time zones. Reserve that group effort and coordination you want in CS. Even in normal PK, it is rare to see group fights. Why? Time zone difference and even with the same time zone, you can't expect people/group to be all online at the same time - due to work and life unless you play full time. I get your point that you wanted to add excitement but it's not applicable.

This is out of topic. This is just a possible solution to the real topic "Tracemarry abuse"

My apologies, I edited my comment to add that there should be some draco that are stronger (with 100% drop rate of draconite stones) and some weaker (maybe 25% drop rate of draconite stones but spawn like every 2 hours instead of 6) (so new players or players without a group can participate more often). *Just playing with numbers, they can be whatever the admin think is right if he goes this direction*

A bit more complicated solution though.

And yes you're right. That was wishful thinking 😅. Though, it would be a very exciting update and would work if the server was a bit more crowded.
 
Last edited:
Hello. i would like to share my opinion.
Before having conclusion, let's take a look at some examples.
For 3 events: 1. Monthly Resets; 2. Draconite hunt; 3. Hide and Seek (Non-PK Events)
Do the rules say that players CAN'T use /tracemarry during the event?
1. Monthly Resets - No
2. Draconite hunt - No
3. Hide and Seek (Non-PK Events) - Yes
What will happen if someone catchs you are using /tracemarry during the event?
1 + 2: Nothing because it's legal (until now)
3: If he/she reports you, you may get banned or your imes will be reduced (of course he/she needs proof like some SS or Video)
Most of players who voted "Yes" because it's unfair. I totally agree with them.
However, Why do we need to disable it instead of adding new rule into those events? That players can't use /tracemarry during events 1 and 2.
If it is added, you may wonder that how can we report players who abuse /tracemarry? I think the best way is recording a video.
My vote is "No".
Thanks for reading guys ^_^.
 
Status
Not open for further replies.
Back
Top Bottom