No.
My reason is absolute, enabling wtfast again will lead to more exploits and more.
after wtfast was disabled everything is fine, even CS is fine, i played without wtfast fine
we cannot enable something that would be a hindrance of catching hackers and help them hide.
what we need is anti packet flooding function
If they submitted the hack program ofc it includes the packet
blocked that packet so that they wont dc again.
What i am saying is that without wtfast everything is in balance, everyone can pwn each other
with wtfast enabled nobody's dying which is crap
cs is fine, few changes in the switches and seals everyone is pretty killable with wtfast disabled
however if we will enable this once sm get hold of the switch no one dies.
My reason is absolute, enabling wtfast again will lead to more exploits and more.
after wtfast was disabled everything is fine, even CS is fine, i played without wtfast fine
we cannot enable something that would be a hindrance of catching hackers and help them hide.
what we need is anti packet flooding function
If they submitted the hack program ofc it includes the packet
blocked that packet so that they wont dc again.
What i am saying is that without wtfast everything is in balance, everyone can pwn each other
with wtfast enabled nobody's dying which is crap
cs is fine, few changes in the switches and seals everyone is pretty killable with wtfast disabled
however if we will enable this once sm get hold of the switch no one dies.