Official POLL Disabling Multi-client function

Do you agree with it?

  • Yes

    Votes: 44 53.7%
  • No

    Votes: 38 46.3%

  • Total voters
    82
  • Poll closed .
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i'm voting yes for disabling multi client,
i share the same thoughts as those who agree to disable it.
1 client / pc is enough.
 
My vote is a big NO!

For several reasons:
#1 : For those who say that they abusse in hunt, they can not control 2 accounts (BK's in most cases) in a hunt at the same time to kill the boss, and in my experience, i played vs someone who had Multiple Accs for the hunt (Even more than 3 spots) and the smarter is the one who win. Why is that? Because those who can hunt with multiple accounts do not have competition in their spots tooked, is the same that if they are alone and the spot is free, they have time to go as soon as they kill their spot. So in that way is a big NO. And in addition (Server 3 specially) the trace is an strategy and the one who win is the smarter one as well. The timing to rob, how to rob, wich angle, where to hide ur trace. And i am going to do a big acussation (And i apologize for it) but i am pretty sure that those who are stating negative things in this hunt issue does not even try to hunt. The only ones who have a spark of competitiveness are those who can win what they set their minds to ;)

#2 : It is easy to say for those who already have their Ibuff and doesn't need to lvl more that the trace for the newbie won't be an issue. Cuz it will. From the point of view of someone that started not long ago. I would rather to see if they accept this measure if they have to do their Ibuff all againg (Excepting those who had donated it).

#3 : Those who say that people abuse it for earnign stern in CS, it is not the right thinking as well, because i can coordinate with a guild mate to get him killed and earning it. So disable it for this reason is the wrong one as well. But as @Gannel said, that behavior should be banneable or to take some measures to make it difficult as the guild mates or people without any guild participating the CS can not give points for stern.

With all the stating above, i think that maybe restricting the IP Max of Clients maybe a good idea
 
Disabled it and if you fix and know the solution you can return it to multiple client
 
My vote is YES.
Of course my vote is YES if it disrupts the order of the game and affects fair play..
That's what this game is all about, PARTY and helping beginners. Unfortunately, novices in this game can't get anywhere just by leveling up because just leveling up is the easiest for them. It's kind of silly to talk about level in 9999x games.
 
Its a "NO" for me

Multi-Client helps a lot of players when it comes to trading, leveling, buffing, Hunt and etc.
* I agree to Mor's suggestion to have a limit of clients that can be opened.

1. When it comes to Trading, not every time there's a Staff Member that can assist them in trading their items.

2. Leveling, There isn't always someone who can assist new players in leveling up.
when there are two characters leveling up, Multi Clients can help themselves in leveling up and making grand resets easier, allowing them to obtain gold credits much more easily.

3. Buffing, what if you don't have a lot of credits or gold credits? Worse, what if you don't have friends to help you and only yourself can help you, not only in regular PVP but also in Castle Siege? I've been there before, I experienced it and most of their parties are full, so I decided to open 1 more client to buff myself.

4. Hunt, Many people here claim that TRACEMARRY is being abused during hunts. (Just disable the TRACEMARRY command that's it)

The best way is to make a restriction of using more than 2 clients.
 
My Vote is YES
Multi Clients is abused most at draconite hunt
 
My opinion is that it is best to limit 2 accounts per IP, thus achieving a balance between those who do want to ban it and those who do not.
 
as an old player i would just say this is not really needed. For me, this was never something essential in order to get better advantages or lvl up (this is a higher xp server) hours for credits (which is good imo) but the problem comes when people takes this advantage to damage the server or let's just say it, bug abusing.
Also, we have received and review cases of AP/AC fails when someone is using another client, so this is something you have to know and be aware that it may lead you to a temporality ban.
It's obvious that everyone with multi clients will just look for some opportunity to abuse the system and that's a pity because then everyone will get affected in a long term.

4. Hunt, Many people here claim that TRACEMARRY is being abused during hunts. (Just disable the TRACEMARRY command that's it)
disabling tracemarry is not really the issue or solution because we are talking about clients, resource multiplied x2 or 3 depends of how much clients the person has.

So, based on everyone's concern:

1: i think we should increase the GC and credits for players (Events held in game and voting system)
2: Clients should be reduced by 2 or just none if is not possible to make this change ofc.
3: increasing the active earnings for players, whether it's big events in game and forum events.

As long as the server doesn't suffer any damage for bug abusing, i will always agree on disabling or deleting it for the sake of all players and the Administrator.
 
Hello everyone,

The Higher GM Team including RESiSTANT are thinking of disabling the multi client feature. Due to some situation players abusing multiple bugs and existing glitches, these unfixable bugs are easily exploited when player able to use multiple clients. Disabling the multi client feature is the only way to prevent the bugs from being expoited rampantly.

We would like to ask for your opinions!
Please choose one from the options above and reply in this topic with your thoughts.

For bug-free and less bugs, it's a really necessary action for players to play a calm, safe, happy and comfortable game. I don't think there will be a problem for those who want to level up, I tried it and I did not encounter a situation that would cause problems. my vote
! YES !
 
PROS AND CONS OF MULTI CLIENT. PROS: doing multi client is fun and it makes it easy for players to level up, specially solo players and newbies. It's great way to help other players too. It is very useful in buffing yourself during hunts.. Great way to gain online time for credits. It's is very useful when your doing BC, DS and CW for buff and getting more rewards from BC and CW. Plus you don't need to use 2nd computer or laptop to log in hehhe it saves energy and effort. CONS: it makes the game so lag and accident may happen when using it like delayed chats and accidental chat of qweqwe. TM during hunts (darn it's annoying and yet fun) it makes the game more challenging. They say TM during events. I am not pretty sure about this though since there are rules against TM during event did the staff caught players using TM during event already? If yes, well there are rules already against it so I don't think we need to include this. Sanctions are already available for this matter.. I think the best thing to do is to regulate the use of TM. same with others idea. Most of the cases of MC abuse is during hunts. If regulated during these schedules it might solve the problems abusive players regarding MC. I think the system of MC is very good and satisfying to most players. The real problem are the abusive players exploiting MC. I voted NO. But i think it would be nice to pass a regulations regarding the use of MC. The "REPLY" section is oozing with great ideas i think the staff can get 1 or 2 good ideas from it. Happy gaming all. Merry Christmas and Advance Happy New Year..
 
I agree on disabling multiple client functionality.
The staff team are receiving multiple reports of bug abuse due to tracemarry, macro simulation due to lag caused by opening multiple clients, multiple characters
on draco hunt, declaring guildwar on own character (which makes character immortal) and among others.
Active players are the one abusing these bugs/glitches and these cons greatly outweighs it's pros.

But if multiple client will still be enabled, I also agree to just limit it with two instances that can be opened at the same time.

Since the bugs/glitches that I mentioned above will still be evident if multiple client is enabled,

I also suggest that to add a new game rule that anyone reported for macro simulation, tracemarry abuse, guildwar abuse and draco hunt abuse to be banned.
- 3 days (1st time)
- 5 days (more than 1 time)
 
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Yes.
Hate to see people abusing double client in wars and looting.

Let the newbies loot as well. Don't cheat in wars.

Thank you and bye.
 
my vote is NO!

i think that by using multyclient and tracemarry is just a perk not some bug or abusement .... if some players dont use it themselves or have slow computers/internet , its not a reason too complain over it , tho i agree that 2 client per computer/IP is reasonable , because it makes no sense too open more than 2 clients.
 
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